Right... Virtual sadism improves decision making in corporate whorocracy. OK. Clearly this is evident in the fact that everyone is a malleable self-gratifying pawn of the fourth Reich, I wonder if real-life improves decision making. Not bloody likely!!! (no puns)
PLAYING shoot 'em up games can make you a better driver and stop you getting lost, scientists claim.
They say fast-paced action games produce a heightened sensitivity, which can also improve multitasking, following a friend in a crowd or even reading the small print.
Their study, published in the journal Current Biology, looks set to delight avid gamers who are often told the games do little except provoke violence.
Researchers at New York's University of Rochester took a group of 18 to 25-year-old non game players and split them into two groups.
Half played 50 hours of shooting games such as Call Of Duty 2 and Unreal Tournament and the other half played 50 hours of slow-moving strategy game The Sims 2.
They were then given various tests, such as deciding whether a group of dots on a screen was moving right or left.
(AP) -- Inon Beracha envisions a world where your movements control the gadgets and devices around you. There's no remote control to lose, no buttons to push. The air conditioner senses your presence and changes the temperature to your liking. Controlling your surroundings with the wave of a hand sounds like magic, but Beracha's company, PrimeSense, is already making headway, thanks to a little help from video games.
PrimeSense's 3-D camera is a key component of Microsoft Corp.'s Kinect motion- and voice-control technology for the Xbox 360 game system. Coming this fall, Kinect will let people play games and watch movies on the Xbox with no wand, controller, mat or remote. It recognizes users' gestures and voices, so you can control on-screen characters in racing, action and sports games simply by speaking or moving your body. If it's a hit, it could pave the way for a remoteless future.
Beracha and his PrimeSense colleagues see their technology as an integral part of the home of the future. PrimeSense already has other collaborations in the works, with TVs and PCs fitted with its device targeted for next year.
"Our vision is to see this technology become ubiquitous, in every consumer device," said Beracha, PrimeSense CEO.
Several companies have developed depth-sensing cameras. Another Israeli company, 3DV Systems, developed one that determined the depth of the picture with a technique similar to radar. Microsoft snapped up that company in 2009, but didn't use its camera for the Kinect.
The camera from 3DV was relatively sophisticated and expensive. PrimeSense's, by contrast, is a fairly standard one that you might find in anyWeb camera, according to Adi Berenson, the company's vice president of business development.
The setup is able to determine depth because the camera is paired with a projector that emits invisible, infrared light in a complicated speckle pattern. The camera picks up how the pattern is distorted when it hits objects. At a distance of 7 feet, it can distinguish depth differences of less than an inch, Berenson said. That's enough to decipher gestures and hand movements. At a distance of 3 feet, the resolution is finer, and facial expressions can be distinguished.