Google CEO talks about "augmented humanity" 01/30/2011
FROM FAST COMPANY The Future According to Schmidt: "Augmented Humanity," Integrated Into Google BY KIT EATONTue Jan 25, 2011 In the future we will be Google, and Google will be us--the online giant will make us better humans. That's according to soon-to-be ex-CEO Eric Schmidt speaking today at DLD 11 conference in Germany. Schmidt announced this week that he's departing his role as Google's CEO, and then it emerged he was winning a $100 million golden parachute as a thank-you for his time in charge of one of the world's most important tech companies. Perhaps that's why he felt he could reveal some of his forecasts for the future at Google. A future he was careful to note he'll be involved in (promising he'll be at Google for at least "the next decade"). After some preamble about his time at Google, Schmidt got to the good stuff: The future is mobile, he thinks, driven by the "device of our time," the smartphone--and the tablet. Children now have two states of existence, aided by this trend--"asleep or online." Within two years Schmidt sees smartphone sales outstripping desktop PC sales, and the mobile sector is growing eight times faster than traditional PCs did at the same stage in their evolution. Soon the majority of online action will happen from mobile devices, and landlines will effectively be dead for phone-call purposes. Then Schmidt got brave: Unconnected devices today are "no longer interesting," he thinks. Soon everything, but everything, will be hooked up to everything over wireless nets. A good example of the phenomena this enables, Schmidt said, is Google's recent efforts at a spoken-word universal speech translator app--which connects to many, many servers over the Net to give you access to near real-time voice recognition and translation. So far so good, but then came the most fascinating bit of the whole speech. Computers, Schmidt thinks, can, when used ubiquitously and interactively and with cloud-like access to remote supercomputer powers can give us "senses" we didn't know were possible. "Think of it as augmented humanity" he suggested. That's Augmented humanity. Not augmented reality, an idea we've been getting used to. It's a subtle twist but an important one. Many tools may be trusted to "augment reality" to appeal to a more digitally interactive culture--you could be happy using Layar on your phone to find a nearby beach, then Around.Me to find a good bar, Yelp to find a restaurant, and Word Lens to live-translate the foreign language menu for you. It's an interactive process, driven by consumer choice. But augmented humanity implies inserting tech deliberately in the way of normal life, to better it. And Schmidt's unspoken line is that job should fall to Google--it has diverse tools that operate in all of these "augmented info" spaces and beyond, and if they were all centralized and presented to you seamlessly via Android smartphones, then it could improve the human race. After all, thanks to its vast user-info databases, Google already knows pretty much everything about you, and almost what you're thinking about where you're going next (as Schmidt has previously noted.) He caveated his argument with lots of references to the phrase "with your permission," obviously concerned he was overstepping the user-privacy boundary. But do we trust Google with the future of 21st century humankind? There's a big assumption here that Google will always promise not to be evil. READ MORE Add Comment NEW SCIENTIST Smart contact lenses for health and head-up displays 10 January 2011 by Duncan Graham-Rowe Lenses that monitor eye health are on the way, and in-eye 3D image displays are being developed too – welcome to the world of augmented vision THE next time you gaze deep into someone's eyes, you might be shocked at what you see: tiny circuits ringing their irises, their pupils dancing with pinpricks of light. These smart contact lenses aren't intended to improve vision. Instead, they will monitor blood sugar levels in people with diabetes or look for signs of glaucoma. The lenses could also map images directly onto the field of view, creating head-up displays for the ultimate augmented reality experience, without wearing glasses or a headset. To produce such lenses, researchers are merging transparent, eye-friendly materials with microelectronics. The idea is to map images onto the field of view, creating head-up displays for augmented reality In 2008, as a proof of concept, Babak Parviz at the University of Washington in Seattle created a prototype contact lens containing a single red LED. Using the same technology, he has now created a lens capable of monitoring glucose levels in people with diabetes. It works because glucose levels in tear fluid correspond directly to those found in the blood, making continuous measurement possible without the need for thumb pricks, he says. Parviz's design calls for the contact lens to send this information wirelessly to a portable device worn by diabetics, allowing them to manage their diet and medication more accurately. Lenses that also contain arrays of tiny LEDs may allow this or other types of digital information to be displayed directly to the wearer through the lens. This kind of augmented reality has already taken off in cellphones, with countless software apps superimposing digital data onto images of our surroundings, effectively blending the physical and online worlds. READ MORE From WIRED SCVNGR Unleashes Zombie Horde Through Social Check-In Feature By Michael Andersen October 27, 2010 | 9:54 pm Image: Courtesy SCVNGR Geo-locative troublemakers at SCVNGR have unleashed a zombie apocalypse on poor, unsuspecting smartphone users. What will you do to guard yourself from infection this Halloween season? By Michael Andersen, originally posted at ARGNet Geo-locative check-in app SCVNGR has pulled off some crazy stunts in the past few months. Modernista used the app to lead Dexter fans to a kill room set up at Comic-Con in San Diego, and the New England Patriots used it to help nose tackle Vince Wilfork recover his Super Bowl XXXIX ring. But this time, SCVNGR has gone too far. It’s unleashed zombies. Or at least, zombie badges. Just in time for Halloween, SCVNGR has infected 10 SCVNGR players with a Zombie badge. Once infected, these hapless souls will be informed of their sad state, and are doomed to wander the streets, spreading the infection. The transmission vector? SCVNGR’s new social check-in feature, where players can earn points by bumping phones together. Normally, engaging in unprotected bumping lets players earn points, with the rewards increasing based on the size of the group. When a player bumps with a zombified SCVNGR user, all the users in the group become infected with the zombie badge. READ MORE This is ridiculous. Reading what anyways??? So you won't be able to read without a webcam? Innovation: Smarter books aim to win back the kids 17:10 25 June 2010 by Paul Marks Video: Augmented reality book Innovation is our regular column highlighting emerging technologies and predicting where they may lead With digital technology now offering so many compelling options, encouraging children to read books has become a herculean task. So said the author and playwright Tom Stoppard this week, when he told the London Daily Telegraphthat children are such technophiles that he fears for the future of reading. David Crystal, president of the UK's National Literacy Association, thinks these fears are overplayed, however. Speaking at the Royal Society of Arts in London this week, he denounced those who say the abbreviated style used in texting is corrupting English. He thinks we should embrace any and all new technologies that get people reading – whether that's Facebook, blogs, texts or emails. "When these critics walk down the street, don't they see kids reading all the time – on their mobile phones? Are they so blind they can't see that?" he says. "To say kids aren't reading is just false. Too much attention is paid to the technology carrying their words and not the content." Indeed, the digital written word seems to be in rude health. This week an e-book price war broke out, some say as a direct response to the Apple iPad, which is now used by 3 million readers around the world. READ MORE From POpular science Shills Get ready to lose yourself in videogames—literally. In May, the Excalibur Hotel and Casino in Las Vegas installed the first public Virtusphere, a human-sized hamster ball that lets you move through virtual worlds by walking, running, or crawling inside it. Until now, the sphere has been used primarily for military and police training. Now, wearing a virtual-reality visor, anyone inside can play a first-person-shooter game or tour historic Russian architecture. The 10-foot sphere is made of the same plastic as Legos, and its curvature helps to cushion players if they fall. The ball spins on a platform fitted with 45 caster-mounted wheels. Beneath, an optical sensor tracks motion the same way a computer mouse does, watching for relative movement across x and y axes. To make the experience truly immersive, the player is fitted with a head-mounted display with two internal LCD screens. A laptop wirelessly collects the data from the sensor and the gyroscopes, magnetometers and accelerometers on the headset to create the image the player sees. As new spheres pop up in malls and arcades, users will be able to jump into movie trailers or globe-trot using Google Earth. READ MORE Augmented reality to bridge video games and combat (stealing peoples shit for rich fucks) 06/21/2010
FROM READWRITEWEB When explaining the concept of augmented reality to someone who has never heard of it, I find myself going through a series of common real-life and pop-culture examples to help them understand. Aside from explaining that the "1st and Ten Line" in football games and the computer vision of the Terminator are indeed forms of augmented reality, I often use examples from the military - the fighter pilot heads-up-display, for example - as well. In fact, the military has played a significant role in the early development of AR, and one company is attempting to make sure it is a large factor in the future of the technology as well. A Chicago-based company called Tanagram Partners is currently developing military-grade augmented reality technology that - if developed to the full potential of its prototypes - would completely change the face of military combat as we know it. Tanagram CEO Joseph Juhnke presented the technology last week at the Augmented Reality Event in Santa Clara, California, and wowed the audience with his presentation. Illustrations from Juhnke's presentation tell the company's story of how its technology could give American troops the upper-hand in hostile situations. First of all, the company is developing a system of lightweight sensors and displays that collect and provide data from and to each individual soldier in the field. This includes a computer, a 360-degree camera, UV and infrared sensors, stereoscopic cameras and OLED translucent display goggles. With this technology - all housed within the helmet - soldiers will be able to communicate with a massive "home base" server that collects and renders 3D information onto the wearer's goggles in real time. With the company's "painting" technology, various objects and people will be outlined in a specific color to warn soldiers of things like friendly forces, potential danger spots, impending air-raid locations, rendez-vous points and much more. In the above image, a spotter on a roof paints an area near his squad-mates in a red color, marking the area as a danger spot. The ability to virtually communicate the location of hostile forces to fellow soldiers is an invaluable technology to troops fighting in unfamiliar urban environments. The local fighters have a home field advantage because they are fighting in their back yards, in a way. Tanagram hopes to level the playing field - and then some - in an effort to help troops better understand their surroundings. All of this technology can also be monitored from a central base location by military leaders. They can gather around a virtual map of the battlefield with live location data for their troops. Best of all, the system has a memory for the information put into it - which means soldiers new to an area that has been fought in before will have the benefit of knowing where previous danger spots were. READ MORE When Facebook, Augmented reality, QR codes, and Facial recognition collide. Run like a bitch. 05/30/2010
FROM INVENTOR SPOT Facebook Could Face More Privacy Backlash With Augmented Reality QR Codesby Ron Callari Microsoft has publicly released a tagging systemthat will allow users to leave a breadcrumb trail for the firm, its advertisers and just about anyone else to follow. Attaching QR barcodes to products, street scenes, magazines, business cards and such when viewed through smartphone camera can redirect users to programmed URLs that can contain content, photos or videos. Facebook is experimenting with that technology, which brings privacy back under the microscope, front and center. Tag software allows businesses that use thesebarcodes access to "advanced analytics" and "real-time location services." Since these codes add an augmented reality layer to a user's environment, anything viewed through a smartphone camera will now be tagged with markers and overlays that mesh the real-world with the virtual. Points of Interest (POI) and business establishments have a new means to communicate with users using this location-based functionality. As a result you can track where users are acquiring products and services - or better yet, you can direct them to locations and URLs to purchase them. The implications for brand marketing is multi-faceted and in 2010, Facebook, Google, Apple and Microsoft are just at the cusp of capitalizing on this lucrative advertising channel. While TechCrunch reported on "Facebook Kicks Off Implementation Of QR Codes" back in March, the story has laid dormant for these last few months, probably because Zuckerberg is still digging himself out from his Open Graph backlash. But according to Robin Wauters, she had received enough tips to believe that Facebook was enabling users to generate their own custom two-dimensional QR codes.READ MORE | See all tech news here
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